Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Stupid Sniper

4
Posts
1
Following
A member registered Jul 18, 2020

Recent community posts

(3 edits)

     Class balance. So far that I have played the wizard is just an upgrade to the clerk mostly because the cleric stock attack takes too much mana to use. The engineer is also just an upgrade to the giant. The hammer for the engineer has a way more predictable trajectory than the rock.
     If I were you I would look into developing the dungeon map. It can probably go a long way and add some parkour or something. It would be nice if you added a checkpoint and you respawn at the last one if you die (Probably would be good for parkour).                                                                                                                                     Pleas make the health and mana look more like Deoblo and stuff    

Nice Game

(1 edit)

Nice Man I use Linux too (Void) good to know I'm not the only one using Linux around here. I also use steam.

(1 edit)

I would like to address some bugs I have found with the AI.
     First bug, If you play the wave map with the water fall and the mountains if you go up to most of those mountains the AI will go somewhat into the mountains and then just stand there doing nothing until they get killed or the player walks up to them or gets out of the mountains then they will come after you. SUSAN IS TOO BIG. He gets stuck on everything and his AI can't identify the fact that SUSAN IS BIG. TOO BIG.